#pragma once

#include <sstream>
#include "zakengine/zak.h"

using namespace zak;

class TestGame : public Game {
public:

	void OnFrame();
	bool OnShutdown();
	bool OnInit();
	void OnDraw();


	TestGame();
	~TestGame();

private:
	//Roy
	Sprite roy;
	Animation * royWalk;
	Animation * royIdle;
	Animation * royDist;
	bool royFlipped;
	
	//V
	Sprite var;
	Animation * varWalk;
	Animation * varIdle;
	Animation * varSleep;
	Animation * varFire;
	bool varFlipped;
};